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Thread: How do you handle a negative count in a 2D game?

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  1. #1
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    10 out of 10 members found this post helpful. Did you find this post helpful? Yes | No
    I play DD differently than 6d, in the fact that I don't play off the top with my minimum wager. Let's say you are playing green to light black at a $25 min table (and these are just random numbers). Play off the top with $75 and spread to max bet of $300. That's a 1-4 spread and shouldn't attract too much attention. Now as the count goes negative, you drop to $50 and then $25. Now, you are essentially playing with a 1-12 spread, with your average minimum wager being in the $50 range, for an effective 1-8 spread.

    But, you will almost never show both the $25 minimum and the $300 max in the same period. If the count goes positive it looks like a 1-4 ($75-$300) spread. If the count goes negative it looks like a 1-3 ($25-$75) spread. You can show your spread in either direction several times and still revert back to the same starting point at a new shuffle. It isn't until you show your full spread, meaning show your spread in each direction, that it triggers the exit point.

    At this level of play there is a secondary benefit and that is avoiding attention at the traditional $100 level checks play call. With a traditional spread of $25-$300, the checks play call is the first time you should draw any attention. But if you begin with a $75 wager, they won't think anything of the $100 level checks play call, thus eliminating the first round of attention.

    Last edited by KJ; 12-31-2013 at 08:30 AM.

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